The volume encompasses the current trends and issues which determine and inform the integration of ICT in educational practice, including educational software, educational games, collaborative learning, virtual learning environments, social networks, learning analytics, digital museums, as well as the evolution of e-learning.
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"This book is another professional entry from Springer. It is well organized and carefully edited. ... I recommend that several copies be purchased by each university that has education and/or instructional design programs, and put on library reserve for courses at all levels that address ICT. The book is a valuable resource to include in course bibliographies." (G. Abramson, Computing Reviews, February, 2015)