9,95 €
9,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
5 °P sammeln
9,95 €
9,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
5 °P sammeln
Als Download kaufen
9,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
5 °P sammeln
Jetzt verschenken
9,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
5 °P sammeln
  • Format: PDF

The prevalence of particular fortress types in medieval China, Mongolia, Japan and Korea demanded the evolution of different modes of siege warfare in each country.
The wealthy walled towns of China, the mountain fortresses of Korea and the military outposts of Japan each presented different challenges to besieging forces. This book reveals the diversity of tactics that were developed to meet these challenges.
Most of the Far Eastern weaponry of this period originated in China, but was adapted to fit the demands of siegecraft across the region. Alongside illustrations, the individual
…mehr

Produktbeschreibung
The prevalence of particular fortress types in medieval China, Mongolia, Japan and Korea demanded the evolution of different modes of siege warfare in each country.

The wealthy walled towns of China, the mountain fortresses of Korea and the military outposts of Japan each presented different challenges to besieging forces. This book reveals the diversity of tactics that were developed to meet these challenges.

Most of the Far Eastern weaponry of this period originated in China, but was adapted to fit the demands of siegecraft across the region. Alongside illustrations, the individual strengths and weaknesses of each piece of machinery are studied here.
Autorenporträt
Stephen Turnbull is the world's leading English language authority on medieval Japan. He has travelled extensively in the far east, particularly in Japan and Korea and is the author of 'The Samurai - A Military History' and Men-at-Arms 86: 'Samurai Armies 1550-1615'.

Wayne Reynolds is a professional artist. Wayne has provided illustrations and source material for many gaming companies, creating figures, landscapes and interiors. He is perhaps best known though for his work on titles such as 2000AD.