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The 3-volume set LNAI 16131 -16133 constitutes the refereed proceedings of the 17th International Conference, ICSR+AI 2025, held in Naples, Italy, during September 10-12, 2025. The 117 full papers and 57 short papers included in the proceedings were carefully reviewed and selected from 276 submissions. They focus on the topical sections: Part 1 Emotion & Affective Interaction; Applications in Real-World Case Studies; LLMs & Conversational / Verbal Interaction; Motion Control, Prosthetics & Functional Robotics; Context Awareness & Explainability; Ethics, Trust & Social Acceptability. Part…mehr
The 3-volume set LNAI 16131 -16133 constitutes the refereed proceedings of the 17th International Conference, ICSR+AI 2025, held in Naples, Italy, during September 10-12, 2025.
The 117 full papers and 57 short papers included in the proceedings were carefully reviewed and selected from 276 submissions. They focus on the topical sections:
Part 1 Emotion & Affective Interaction; Applications in Real-World Case Studies; LLMs & Conversational / Verbal Interaction; Motion Control, Prosthetics & Functional Robotics; Context Awareness & Explainability; Ethics, Trust & Social Acceptability. Part 2 Emotion & Affective Interaction; Applications in Real-World Case Studies; LLMs & Conversational / Verbal Interaction; Motion Control, Prosthetics & Functional Robotics; - Context Awareness & Explainability; Ethics, Trust & Social Acceptability; Decision-Making / Behavior Modeling. Part 3 Emotion & Social Interaction in HRI; Trust, Autonomy, and Cognitive Models ; Assistive & Educational Applications in HRI.
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Inhaltsangabe
.- Regular Session 3.1: Emotion & Social Interaction in HRI. .- Small Talk with a Robot Reduces Stress and Improves Mood. .- Multimodal Dialogue for Empathetic Human-Robot Interaction. .- Emotivation in Human-Robot Interaction for Affective Behavioral Adaptation. .- Robotic Ears as Social Cues: A First Analysis on Emotional Expressivity. .- Simulating Feelings: LLM vs. Psychology-Based Models in Human-Robot Interaction. .- Regular Session 3.2: Trust, Autonomy, and Cognitive Models. .- Dynamic Trust Modeling in Robot Teleoperation Using a Bayesian Approach. .- Effects of Perceived Robot Autonomy and Personal Differences on Trust in Human-Robot Interactions. .- Multimodal Assessment of Human Trust and Cognitive Load in Legged Robot Interaction. .- Interactive Robotic-Assisted Cognitive Training for Run-Time Personalization: A Preliminary Study. .- Playing Smart: The Role of Embodiment and Strategy in Multi-Agent Competitive Card Game. .- Regular Session 3.3: Assistive & Educational Applications in HRI. .- Human Hand Shape and Grasping Behavior Estimation Using a Humanoid Hand with a Tactile Interface. .- Evaluating Children Engagement and Robot Perception Interacting with NAO Robot in Educational Context: A Feasibility Study. .- Wearable Social Robots for the Disabled and Impaired. .- Nova: A Novel Approach for Game Narration. .- Culturally Sensitive Stand-Up Comedian Robot.
.- Regular Session 3.1: Emotion & Social Interaction in HRI. .- Small Talk with a Robot Reduces Stress and Improves Mood. .- Multimodal Dialogue for Empathetic Human-Robot Interaction. .- Emotivation in Human-Robot Interaction for Affective Behavioral Adaptation. .- Robotic Ears as Social Cues: A First Analysis on Emotional Expressivity. .- Simulating Feelings: LLM vs. Psychology-Based Models in Human-Robot Interaction. .- Regular Session 3.2: Trust, Autonomy, and Cognitive Models. .- Dynamic Trust Modeling in Robot Teleoperation Using a Bayesian Approach. .- Effects of Perceived Robot Autonomy and Personal Differences on Trust in Human-Robot Interactions. .- Multimodal Assessment of Human Trust and Cognitive Load in Legged Robot Interaction. .- Interactive Robotic-Assisted Cognitive Training for Run-Time Personalization: A Preliminary Study. .- Playing Smart: The Role of Embodiment and Strategy in Multi-Agent Competitive Card Game. .- Regular Session 3.3: Assistive & Educational Applications in HRI. .- Human Hand Shape and Grasping Behavior Estimation Using a Humanoid Hand with a Tactile Interface. .- Evaluating Children Engagement and Robot Perception Interacting with NAO Robot in Educational Context: A Feasibility Study. .- Wearable Social Robots for the Disabled and Impaired. .- Nova: A Novel Approach for Game Narration. .- Culturally Sensitive Stand-Up Comedian Robot.
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