8,99 €
8,99 €
inkl. MwSt.
Sofort per Download lieferbar
payback
0 °P sammeln
8,99 €
8,99 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
0 °P sammeln
Als Download kaufen
8,99 €
inkl. MwSt.
Sofort per Download lieferbar
payback
0 °P sammeln
Jetzt verschenken
8,99 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
0 °P sammeln
  • Format: ePub

O3DE is an open source, large scale 3D, game, and, simulation engine. With over 2 million lines of code, it is not easy to discover all the great features and technical elements. This guide is intended to help software engineers and programmers navigate the most commonly used and necessary functionality to extend, improve or use O3DE for games, simulations, film, and other interactive media.

  • Geräte: eReader
  • mit Kopierschutz
  • eBook Hilfe
  • Größe: 6.17MB
  • FamilySharing(5)
Produktbeschreibung
O3DE is an open source, large scale 3D, game, and, simulation engine. With over 2 million lines of code, it is not easy to discover all the great features and technical elements. This guide is intended to help software engineers and programmers navigate the most commonly used and necessary functionality to extend, improve or use O3DE for games, simulations, film, and other interactive media.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, CY, CZ, D, DK, EW, E, FIN, F, GR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Luis Sempé has had the privilege of developing AAA games professionally
as a software engineer for over a decade. His passion for game
development has driven him to develop expertise in many disciplines.
During his career he has developed systems and features in 3D graphics,
created gameplay features and authoring tools, developed artificial
intelligence systems to simulate flight combat and character behaviors,
developed user interface systems for many games and integrated,
supported and extended user interface middleware. He has also developed
systems for video streaming, localization, and general game engine and
tools.

User interface development has been a staple of his career, designing and
implementing user interface systems for Medal of Honor: Pacific Assault,
Army of Two and in particular, the critically acclaimed Deus Ex Human
Revolution.

In the June/July 2010 issue of Game Developer Magazine he shared his
design for the technology that drives the conversation system and
character social interactions in Deus Ex Human Revolution in the article
Machina Ex - Creating a State-driven gameplay system for Deus Ex: Human
Revolution.

When he is not developing games professionally he is researching and
prototyping game features in C++, XNA, Unity and any new technologies
that seem interesting. He has a deep appreciation for independent and
hobbyist games and sometimes participates in the indie games community
discussions.