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Superheroes and Digital Perspectives: Super Data examines the intersection of the superhero genre and issues of the internet, data, and digital media to provide not only a posthuman study of the superhero, but also an examination of the ways in which the superhero acts as a lens for our interactions with technology. Contributions to this collection range from the virality of the superhero as political expression to human-nonhuman relations, social expectations, and trends in cultural products. Providing fruitful, rigorous analysis of this genre in the context of ubiquitous handheld networked…mehr
Superheroes and Digital Perspectives: Super Data examines the intersection of the superhero genre and issues of the internet, data, and digital media to provide not only a posthuman study of the superhero, but also an examination of the ways in which the superhero acts as a lens for our interactions with technology. Contributions to this collection range from the virality of the superhero as political expression to human-nonhuman relations, social expectations, and trends in cultural products. Providing fruitful, rigorous analysis of this genre in the context of ubiquitous handheld networked technology, social media, and data harvesting techniques, this book will be of particular interest to scholars of media studies, posthuman studies, communication, and popular culture.
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Autorenporträt
Sarah Young is a postdoctoral researcher in the Media and Communication Department at Erasmus University. Freyja McCreery is a freelance researcher and PhD candidate.
Inhaltsangabe
Part I Chapter 1: The Digital Age of Superheroes: Westworld's Superandroids Chapter 2: Artificial Identity: Tony Stark and the Problem of Selfhood Chapter 3: Vision and Scarlet Witch: Post Humanism and Human-Machine Interaction Chapter 4: Ghost in the Machine: Ghost Rider 2099 - A Digital Trickster Part II Chapter 5: Superman, Sexuality, and Bolsonarism: LGBTQIA+ Superheroes and Cultural Wars in the Brazilian Digital Semiosphere Chapter 6: Digital Avengers, Disassembled: Understanding Thirty Years of Changing Superhero Bodies in Marvel Licenced Video Games Across Three Distinct Phases (1982-2012) Chapter 7: Doom's Data: Tracking a Transmedia Supervillain Through Data
Part I Chapter 1: The Digital Age of Superheroes: Westworld's Superandroids Chapter 2: Artificial Identity: Tony Stark and the Problem of Selfhood Chapter 3: Vision and Scarlet Witch: Post Humanism and Human-Machine Interaction Chapter 4: Ghost in the Machine: Ghost Rider 2099 - A Digital Trickster Part II Chapter 5: Superman, Sexuality, and Bolsonarism: LGBTQIA+ Superheroes and Cultural Wars in the Brazilian Digital Semiosphere Chapter 6: Digital Avengers, Disassembled: Understanding Thirty Years of Changing Superhero Bodies in Marvel Licenced Video Games Across Three Distinct Phases (1982-2012) Chapter 7: Doom's Data: Tracking a Transmedia Supervillain Through Data
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