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  • Format: ePub

Learn dozens of tried-and-true strategies to find and fix coding mistakes with this efficient debugging guide that slashes the time required for this tedious task. Most programmers dread debugging, but it remains a critical skill and one often learned through trial and error. This book offers a shortcut, distilling the experience of top-tier game designer Johannes Kuhlmann - who has worked on popular games like Valheim and Saints Row - into clear, practical strategies for debugging complex software in record time. This book offers more than 25 reliable strategies to tackle bugs at every level…mehr

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Produktbeschreibung
Learn dozens of tried-and-true strategies to find and fix coding mistakes with this efficient debugging guide that slashes the time required for this tedious task. Most programmers dread debugging, but it remains a critical skill and one often learned through trial and error. This book offers a shortcut, distilling the experience of top-tier game designer Johannes Kuhlmann - who has worked on popular games like Valheim and Saints Row - into clear, practical strategies for debugging complex software in record time. This book offers more than 25 reliable strategies to tackle bugs at every level of development, helping to ensure that quality products go to market on schedule. Each chapter blends technical advice with instructive examples from the author's own career, offering widely applicable, language-agnostic techniques from which both novice programmers and seasoned developers will benefit. The Debugging Handbook is not just a manual to reach for time and again but a mentor, helping programmers develop the mindset to quickly squash any bug.

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Autorenporträt
Johannes is the Studio Technical Director at game development studio Fishlabs, where he started as an Engine Developer. Through his career, he has helped develop games for a wide variety of systems, including Chorus, Saints Row, Valheim, and more. After learning how to fix bugs the hard way, he wanted to share his expertise with his fellow programmers - the result of which is The Debugging Handbook.