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  • Format: ePub

No one can say with any reasonable certainty when the United States of America began to fall apart. Many point to the presidential election of 2016, but most believe the breakup started long before this. Now, in the year 2110, the former United States is made up of fourteen nation-states and The Wastelands. Some of the nation-states have prospered under self-rule, while others have declined. Some nation-states are very accepting of outsiders, while others trust no one...sometimes not even their fellow citizens. There is chaos in some places, and order in others...sometimes too much…mehr

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Produktbeschreibung
No one can say with any reasonable certainty when the United States of America began to fall apart. Many point to the presidential election of 2016, but most believe the breakup started long before this. Now, in the year 2110, the former United States is made up of fourteen nation-states and The Wastelands. Some of the nation-states have prospered under self-rule, while others have declined. Some nation-states are very accepting of outsiders, while others trust no one...sometimes not even their fellow citizens. There is chaos in some places, and order in others...sometimes too much order.

The first state to break away from the USA was, not unexpectedly, Texas, and from there, things continued to spiral out of control as the national government tried to hold on to control that the state governments wanted back, and eventually, the federal government was no longer able to control the states, and the break-up came about.

Some of the nation-states kept the name "America" in their new names. Some did this as a tribute to where they had come from, while others did it to remind their citizens of what they were breaking away from. Others adopted new names, or took on names that were given to them.

Borders in some areas are heavily patrolled, even walled in places, while other borders have no protection at all...mostly it depends on the views of the new government and its citizens, even though sometimes those two groups still don't agree. Let's face it, greed and independence are bred into the human race, and even allying with others that have similar viewpoints does not necessarily mean that they will always get along.

As a game, players create characters with seven attributes that are used to enhance a variety of skills. As the characters advance, they gain experience, which can be put towards their skills, their health, or banked to allow the player to raise their character's attributes.


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Autorenporträt
J Erwine was born Oct. 15, 1969 in Akron, Ohio. Early in his life he was exposed to science, and specifically astronomy. From there on, J's passion turned to science fiction, a passion that's never died.

Due to family issues, J eventually found himself in Denver, Colorado, where he still lives (well, right outside now.)

From the time he could put subject and predicate together on paper, J has been writing stories. None of those early stories exist anymore (thankfully), but that passion for writing has never waned.

After several years of rejection, the story Trek for Life was eventually sold to ProMart Writing Lab editor James Baker. It wasn't Asimov's, but it was a start. Since that time J has sold more than forty short stories to various small press publishers. In addition ProMart also published a short story collection of J's entitled Lowering One's Self Before Fate, and other stories, which is still available. ProMart also published a novel from J entitled The Opium of the People, which sold a few copies before going out of print.

The relevance of the novel after the events of September 11th caused J to self-publish the novel, as he felt the story had a lot to say in the new reality we now find ourselves living in. Now, this same book has been re-released by Nomadic Delirium Press.

Eventually J would become an editor with ProMart. Then, after the untimely death of ProMart editor James Baker, J would move on to ProMart's successor Sam's Dot Publishing. J also spends most of his time working as a freelance writer and editor.

J's novel was voted a top ten finisher in the 2003 annual Preditors & Editors contest, and his short story The Galton Principle won a ProMart contest for best story over 5,000 words. In addition, a number of his stories have been voted "best of" in various issue of The Martian Wave and The Fifth DI... and have been included in Wondrous Web Worlds Vols. 2, 3, 4, and 6.

In 2009, the Ephemeris Role Playing Game was released. J is the co-creator of this game, and has written numerous supplements for the game.

J has now sold three novels and four short story collections, all of which are still available from various sources, including Smashwords.

J currently lives with his amazing wife, three wonderful children, three cats, and a very quiet turtle.