Directed to advanced C++ programmers and technically mature readers, The PC Graphics Handbook examines the specifics of PC graphics hardware and software. Covering the entire field of PC graphics programming, it discusses topics within both theoretical and practical applications. These include 2-D and 3-D graphics, artificial life, VGA, SuperVGA, VESA, graphics and animation primitives, mathematics for computer graphics, graphics algorithms and procedural operations for virtual reality, device drivers, and animation techniques for simulations and video games. By covering the spectrum of PC graphics programming topics, the authors have created a singularly comprehensive resource for working programmers.
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