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"This anthology of 16 essays discusses games from a philosophical perspective. ... Game designers and those interested in philosophy ... will find the book illuminating and a springboard for new ways to think about games and interactive media. Summing Up: Recommended. Upper-division undergraduates, graduate students, researchers/faculty, and professionals/practitioners in game design." (A. Chen, Choice, Vol. 50 (6), February, 2013)
"This book is really about the philosophy of computer games. ... Previously, foundational books in computer games ... were more sociological in their orientation. This book begins to add an important pillar to that foundation. ... It asks and attempts to answer some very serious questions. ... I would recommend it first to philosophers in related fields such as the philosophy of fiction or media studies. I would also recommend it to designers of video games and virtual worlds ... ." (J. M. Artz, ACM Computing Reviews, October, 2012)