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  • Format: PDF

Want to work as a game artist in the video game industry? Then this is the book for you. It's packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door.
This book covers everything from choosing a specialization and building a portfolio to networking, applying for jobs, and thriving in a studio environment. It also offers advice on handling feedback, dealing with rejection, and staying healthy and competitive in a fast-paced industry.
Featuring interviews with professional game artists across multiple
…mehr

Produktbeschreibung
Want to work as a game artist in the video game industry? Then this is the book for you. It's packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door.

This book covers everything from choosing a specialization and building a portfolio to networking, applying for jobs, and thriving in a studio environment. It also offers advice on handling feedback, dealing with rejection, and staying healthy and competitive in a fast-paced industry.

Featuring interviews with professional game artists across multiple disciplines, this book provides real-world perspectives on different roles, career paths, and day-to-day studio life. You'll also find advice on self-assessment, training options, art tests, interviews, contracts, long-term growth, and more.

This book will be of great interest to all aspiring game artists and students of game art. It will also appeal to industry professionals looking for new ways to approach their career development.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Sander Flisijn is a Lead Character Artist with over a decade of professional experience in the games industry. He began his career at a game studio before earning his Bachelor's degree in Visual Arts, and has since worked across both indie and AAA studios. He has contributed to a variety of titles, including Cronos: The New Dawn, Mafia III, Mafia: Definitive Edition, and Borderlands: Game of the Year Enhanced Edition.

In addition to his work on games, Sander has created highly regarded 3D modeling courses, praised for their clarity and depth. He also shares his expertise through career talks and hands-on workshops focused on game art and professional growth.

https://sanderflisijn.com/