The Routledge Companion to Cyberpunk Culture (eBook, PDF)
Redaktion: McFarlane, Anna; Murphy, Graham; Schmeink, Lars
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The Routledge Companion to Cyberpunk Culture (eBook, PDF)
Redaktion: McFarlane, Anna; Murphy, Graham; Schmeink, Lars
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In this companion, an international range of contributors examine with the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with a snapshot of cyberpunk culture and also cyberpunk as culture.
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In this companion, an international range of contributors examine with the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with a snapshot of cyberpunk culture and also cyberpunk as culture.
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Produktdetails
- Produktdetails
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 474
- Erscheinungstermin: 28. November 2019
- Englisch
- ISBN-13: 9781351139878
- Artikelnr.: 58345183
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 474
- Erscheinungstermin: 28. November 2019
- Englisch
- ISBN-13: 9781351139878
- Artikelnr.: 58345183
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Anna McFarlane is a British Academy Postdoctoral Fellow at Glasgow University with a project entitled "Products of Conception: Science Fiction and Pregnancy, 1968-2015." She has worked on the Wellcome Trust-funded Science Fiction and the Medical Humanities project and holds a Ph.D. from the University of St Andrews on William Gibson's science fiction novels. She is the editor of Adam Roberts: Critical Essays (2016) and has served as blog and reviews editor for the journal BMJ Medical Humanities. Graham J. Murphy is a professor with the School of English and Liberal Studies (Faculty of Arts) at Seneca College (Toronto). In addition to more than two dozen articles published in a variety of edited collections and peer-review journals, he is also co-editor of Cyberpunk and Visual Culture (2018), Beyond Cyberpunk: New Critical Perspectives (2010), and co-author of Ursula K. Le Guin: A Critical Companion (2006). Lars Schmeink is project lead at the "Science Fiction" subproject of "FutureWork," a research network funded by the German Ministry of Education and Research. He was the inaugural president of the Gesellschaft für Fantastikforschung from 2010 to 19 and has published extensively on science fiction and posthumanism. He is the author of Biopunk Dystopias: Genetic Engineering, Society, and Science Fiction (2016) and co-editor of Cyberpunk and Visual Culture (2018).
01. Cyberpunk as Cultural Formation
Anna McFarlane, Graham J. Murphy and Lars Schmeink
I: Cultural Texts
02. Literary Precursors
Rob Latham
03. The Mirrorshades Collective
Graham J. Murphy
04. Bruce Sterling: Schismatrix Plus (Case Study)
Maria Goicoechea
05. Feminist Cyberpunk
Lisa Yaszek
06. Pat Cadigan: Synners (Case Study)
Ritch Calvin
07. Post-Cyberpunk
Christopher D. Kilgore
08. Charles Stross: Accelerando (Case Study)
Gerry Canavan
09. Steampunk
Jess Nevins
10. Biopunk
Lars Schmeink
11. Non-SF Cyberpunk
Jaak Tomberg
12. Comic Books
David M Higgins and Matthew Iung
13. American Flagg! (Case Study)
Corey K. Creekmur
14. Manga
Shige (CJ) Suzuki
15. Early Cyberpunk Film
Andrew M. Butler
16. Strange Days (Case Study)
Anna McFarlane
17. Digital Effects in Cinema
Lars Schmeink
18. Blade Runner 2049 (Case Study)
Matthew Flisfeder
19. Anime
Kumiko Saito
20. Akira and Ghost in the Shell (Case Study)
Martin de la Iglesia and Lars Schmeink
21. Television
Sherryl Vint
22. Max Headroom: Twenty Minutes into the Future (Case Study)
Scott Rogers
23. Video Games
Pawel Frelik
24. Deus Ex (Case Study)
Christian Knöppler
25. Tabletop Role-Playing Games
Curtis D. Carbonell
26. Shadowrun (Case Study)
Hamish Cameron
27. Photography and Digital Art
Grace Halden
28. Fashion
Stina Attebery
29. Music
Nicholas C. Laudadio
30. Janelle Monáe: Dirty Computer (Case Study)
Christine Capetola
II: Cultural Theory
31. Simulation and Simulacra
Rebecca Haar and Anna McFarlane
32. Gothicism
Anya Heise-von der Lippe
33. Posthumanism(s)
Julia Grillmayr
34. Marxism
Hugh Charles O'Connell
35. Cyborg Feminism
Patricia Melzer
36. Queer Theory
Wendy Gay Pearson
37. Critical Race Theory
Isiah Lavender III
38. Animality
Seán McCorry
39. Ecology in the Anthropocene
Veronica Hollinger
40. Empire
John Rieder
41. Indigenous Futurisms
Corinna Lenhardt
42. Afrofuturism
Isiah Lavender III and Graham J. Murphy
43. Veillance Society
Chris Hables Gray
44. Activism
Colin Milburn
III: Cultural Locales
45. Latin America
M. Elizabeth Ginway
46. Cuba's Cyberpunk Histories
Juan C. Toledano Redondo
47. Japan as Cyberpunk Exoticism
Brian Ruh
48. India
Suparno Banerjee
49. Germany
Evan Torner
50. France and Québec
Amy J. Ransom
Anna McFarlane, Graham J. Murphy and Lars Schmeink
I: Cultural Texts
02. Literary Precursors
Rob Latham
03. The Mirrorshades Collective
Graham J. Murphy
04. Bruce Sterling: Schismatrix Plus (Case Study)
Maria Goicoechea
05. Feminist Cyberpunk
Lisa Yaszek
06. Pat Cadigan: Synners (Case Study)
Ritch Calvin
07. Post-Cyberpunk
Christopher D. Kilgore
08. Charles Stross: Accelerando (Case Study)
Gerry Canavan
09. Steampunk
Jess Nevins
10. Biopunk
Lars Schmeink
11. Non-SF Cyberpunk
Jaak Tomberg
12. Comic Books
David M Higgins and Matthew Iung
13. American Flagg! (Case Study)
Corey K. Creekmur
14. Manga
Shige (CJ) Suzuki
15. Early Cyberpunk Film
Andrew M. Butler
16. Strange Days (Case Study)
Anna McFarlane
17. Digital Effects in Cinema
Lars Schmeink
18. Blade Runner 2049 (Case Study)
Matthew Flisfeder
19. Anime
Kumiko Saito
20. Akira and Ghost in the Shell (Case Study)
Martin de la Iglesia and Lars Schmeink
21. Television
Sherryl Vint
22. Max Headroom: Twenty Minutes into the Future (Case Study)
Scott Rogers
23. Video Games
Pawel Frelik
24. Deus Ex (Case Study)
Christian Knöppler
25. Tabletop Role-Playing Games
Curtis D. Carbonell
26. Shadowrun (Case Study)
Hamish Cameron
27. Photography and Digital Art
Grace Halden
28. Fashion
Stina Attebery
29. Music
Nicholas C. Laudadio
30. Janelle Monáe: Dirty Computer (Case Study)
Christine Capetola
II: Cultural Theory
31. Simulation and Simulacra
Rebecca Haar and Anna McFarlane
32. Gothicism
Anya Heise-von der Lippe
33. Posthumanism(s)
Julia Grillmayr
34. Marxism
Hugh Charles O'Connell
35. Cyborg Feminism
Patricia Melzer
36. Queer Theory
Wendy Gay Pearson
37. Critical Race Theory
Isiah Lavender III
38. Animality
Seán McCorry
39. Ecology in the Anthropocene
Veronica Hollinger
40. Empire
John Rieder
41. Indigenous Futurisms
Corinna Lenhardt
42. Afrofuturism
Isiah Lavender III and Graham J. Murphy
43. Veillance Society
Chris Hables Gray
44. Activism
Colin Milburn
III: Cultural Locales
45. Latin America
M. Elizabeth Ginway
46. Cuba's Cyberpunk Histories
Juan C. Toledano Redondo
47. Japan as Cyberpunk Exoticism
Brian Ruh
48. India
Suparno Banerjee
49. Germany
Evan Torner
50. France and Québec
Amy J. Ransom
01. Cyberpunk as Cultural Formation
Anna McFarlane, Graham J. Murphy and Lars Schmeink
I: Cultural Texts
02. Literary Precursors
Rob Latham
03. The Mirrorshades Collective
Graham J. Murphy
04. Bruce Sterling: Schismatrix Plus (Case Study)
Maria Goicoechea
05. Feminist Cyberpunk
Lisa Yaszek
06. Pat Cadigan: Synners (Case Study)
Ritch Calvin
07. Post-Cyberpunk
Christopher D. Kilgore
08. Charles Stross: Accelerando (Case Study)
Gerry Canavan
09. Steampunk
Jess Nevins
10. Biopunk
Lars Schmeink
11. Non-SF Cyberpunk
Jaak Tomberg
12. Comic Books
David M Higgins and Matthew Iung
13. American Flagg! (Case Study)
Corey K. Creekmur
14. Manga
Shige (CJ) Suzuki
15. Early Cyberpunk Film
Andrew M. Butler
16. Strange Days (Case Study)
Anna McFarlane
17. Digital Effects in Cinema
Lars Schmeink
18. Blade Runner 2049 (Case Study)
Matthew Flisfeder
19. Anime
Kumiko Saito
20. Akira and Ghost in the Shell (Case Study)
Martin de la Iglesia and Lars Schmeink
21. Television
Sherryl Vint
22. Max Headroom: Twenty Minutes into the Future (Case Study)
Scott Rogers
23. Video Games
Pawel Frelik
24. Deus Ex (Case Study)
Christian Knöppler
25. Tabletop Role-Playing Games
Curtis D. Carbonell
26. Shadowrun (Case Study)
Hamish Cameron
27. Photography and Digital Art
Grace Halden
28. Fashion
Stina Attebery
29. Music
Nicholas C. Laudadio
30. Janelle Monáe: Dirty Computer (Case Study)
Christine Capetola
II: Cultural Theory
31. Simulation and Simulacra
Rebecca Haar and Anna McFarlane
32. Gothicism
Anya Heise-von der Lippe
33. Posthumanism(s)
Julia Grillmayr
34. Marxism
Hugh Charles O'Connell
35. Cyborg Feminism
Patricia Melzer
36. Queer Theory
Wendy Gay Pearson
37. Critical Race Theory
Isiah Lavender III
38. Animality
Seán McCorry
39. Ecology in the Anthropocene
Veronica Hollinger
40. Empire
John Rieder
41. Indigenous Futurisms
Corinna Lenhardt
42. Afrofuturism
Isiah Lavender III and Graham J. Murphy
43. Veillance Society
Chris Hables Gray
44. Activism
Colin Milburn
III: Cultural Locales
45. Latin America
M. Elizabeth Ginway
46. Cuba's Cyberpunk Histories
Juan C. Toledano Redondo
47. Japan as Cyberpunk Exoticism
Brian Ruh
48. India
Suparno Banerjee
49. Germany
Evan Torner
50. France and Québec
Amy J. Ransom
Anna McFarlane, Graham J. Murphy and Lars Schmeink
I: Cultural Texts
02. Literary Precursors
Rob Latham
03. The Mirrorshades Collective
Graham J. Murphy
04. Bruce Sterling: Schismatrix Plus (Case Study)
Maria Goicoechea
05. Feminist Cyberpunk
Lisa Yaszek
06. Pat Cadigan: Synners (Case Study)
Ritch Calvin
07. Post-Cyberpunk
Christopher D. Kilgore
08. Charles Stross: Accelerando (Case Study)
Gerry Canavan
09. Steampunk
Jess Nevins
10. Biopunk
Lars Schmeink
11. Non-SF Cyberpunk
Jaak Tomberg
12. Comic Books
David M Higgins and Matthew Iung
13. American Flagg! (Case Study)
Corey K. Creekmur
14. Manga
Shige (CJ) Suzuki
15. Early Cyberpunk Film
Andrew M. Butler
16. Strange Days (Case Study)
Anna McFarlane
17. Digital Effects in Cinema
Lars Schmeink
18. Blade Runner 2049 (Case Study)
Matthew Flisfeder
19. Anime
Kumiko Saito
20. Akira and Ghost in the Shell (Case Study)
Martin de la Iglesia and Lars Schmeink
21. Television
Sherryl Vint
22. Max Headroom: Twenty Minutes into the Future (Case Study)
Scott Rogers
23. Video Games
Pawel Frelik
24. Deus Ex (Case Study)
Christian Knöppler
25. Tabletop Role-Playing Games
Curtis D. Carbonell
26. Shadowrun (Case Study)
Hamish Cameron
27. Photography and Digital Art
Grace Halden
28. Fashion
Stina Attebery
29. Music
Nicholas C. Laudadio
30. Janelle Monáe: Dirty Computer (Case Study)
Christine Capetola
II: Cultural Theory
31. Simulation and Simulacra
Rebecca Haar and Anna McFarlane
32. Gothicism
Anya Heise-von der Lippe
33. Posthumanism(s)
Julia Grillmayr
34. Marxism
Hugh Charles O'Connell
35. Cyborg Feminism
Patricia Melzer
36. Queer Theory
Wendy Gay Pearson
37. Critical Race Theory
Isiah Lavender III
38. Animality
Seán McCorry
39. Ecology in the Anthropocene
Veronica Hollinger
40. Empire
John Rieder
41. Indigenous Futurisms
Corinna Lenhardt
42. Afrofuturism
Isiah Lavender III and Graham J. Murphy
43. Veillance Society
Chris Hables Gray
44. Activism
Colin Milburn
III: Cultural Locales
45. Latin America
M. Elizabeth Ginway
46. Cuba's Cyberpunk Histories
Juan C. Toledano Redondo
47. Japan as Cyberpunk Exoticism
Brian Ruh
48. India
Suparno Banerjee
49. Germany
Evan Torner
50. France and Québec
Amy J. Ransom