Sollten wir den Preis dieses Artikels vor dem Erscheinungsdatum senken, werden wir dir den Artikel bei der Auslieferung automatisch zum günstigeren Preis berechnen.
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
Building on two successful editions (135,000+ copies sold), this book adds essential updates to a title considered the Rust programming language's official documentation. The Rust Programming Language, 3rd Edition is the official guide to Rust 2024 and the latest iteration of one of the bestselling Rust books of all time. Rust provides control of low-level details along with high-level ergonomics, allowing you to improve productivity and eliminate the hassle traditionally associated with low-level languages. From web apps to operating systems, Rust is a safe, fast, reliable language used for a wide variety of applications.…mehr
Building on two successful editions (135,000+ copies sold), this book adds essential updates to a title considered the Rust programming language's official documentation. The Rust Programming Language, 3rd Edition is the official guide to Rust 2024 and the latest iteration of one of the bestselling Rust books of all time. Rust provides control of low-level details along with high-level ergonomics, allowing you to improve productivity and eliminate the hassle traditionally associated with low-level languages. From web apps to operating systems, Rust is a safe, fast, reliable language used for a wide variety of applications.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Die Herstellerinformationen sind derzeit nicht verfügbar.
Autorenporträt
Carol Nichols is a member of the Rust Crates.io Team and former member of the Rust Core Team. Nichols is a co-founder of Integer 32, the world's first Rust-focused software consultancy, and has also organized the Rust Belt Rust Conference. Chris Krycho is a longtime member of the Rust community, best known for his work on the New Rustacean podcast. He has also led desktop web development for LinkedIn, contributed significantly to Ember.js, and built everything from Bible software to avionics systems.
Inhaltsangabe
Foreword Preface Acknowledgments Introduction Chapter 1: Getting Started Chapter 2: Programming a Guessing Game Chapter 3: Common Programming Concepts Chapter 4: Understanding Ownership Chapter 5: Using Structs to Structure Related Data Chapter 6: Enums and Pattern Matching Chapter 7: Managing Growing Projects with Packages, Crates, and Modules Chapter 8: Common Collections Chapter 9: Error Handling Chapter 10: Generic Types, Traits, and Lifetimes Chapter 11: Writing Automated Tests Chapter 12: An I/O Project: Building a Command Line Program Chapter 13: Functional Language Features: Iterators and Closures Chapter 14: More About Cargo and Crates.io Chapter 15: Smart Pointers Chapter 16: Fearless Concurrency Chapter 17: Object-Oriented Programming Features Chapter 18: Patterns and Matching Chapter 19: Advanced Features Chapter 20: Final Project: Building a Multithreaded Web Server Appendix A: Keywords Appendix B: Operators and Symbols Appendix C: Derivable Traits Appendix D: Useful Development Tools Appendix E: Editions Index
Foreword Preface Acknowledgments Introduction Chapter 1: Getting Started Chapter 2: Programming a Guessing Game Chapter 3: Common Programming Concepts Chapter 4: Understanding Ownership Chapter 5: Using Structs to Structure Related Data Chapter 6: Enums and Pattern Matching Chapter 7: Managing Growing Projects with Packages, Crates, and Modules Chapter 8: Common Collections Chapter 9: Error Handling Chapter 10: Generic Types, Traits, and Lifetimes Chapter 11: Writing Automated Tests Chapter 12: An I/O Project: Building a Command Line Program Chapter 13: Functional Language Features: Iterators and Closures Chapter 14: More About Cargo and Crates.io Chapter 15: Smart Pointers Chapter 16: Fearless Concurrency Chapter 17: Fundamentals of Asynchronous Programming: Async, Await, Futures, and Streams Chapter 18: Object-Oriented Programming Features Chapter 19: Patterns and Matching Chapter 20: Advanced Features Chapter 21: Final Project: Building a Multithreaded Web Server Appendix A: Keywords Appendix B: Operators and Symbols Appendix C: Derivable Traits Appendix D: Useful Development Tools Appendix E: Editions Index
Foreword Preface Acknowledgments Introduction Chapter 1: Getting Started Chapter 2: Programming a Guessing Game Chapter 3: Common Programming Concepts Chapter 4: Understanding Ownership Chapter 5: Using Structs to Structure Related Data Chapter 6: Enums and Pattern Matching Chapter 7: Managing Growing Projects with Packages, Crates, and Modules Chapter 8: Common Collections Chapter 9: Error Handling Chapter 10: Generic Types, Traits, and Lifetimes Chapter 11: Writing Automated Tests Chapter 12: An I/O Project: Building a Command Line Program Chapter 13: Functional Language Features: Iterators and Closures Chapter 14: More About Cargo and Crates.io Chapter 15: Smart Pointers Chapter 16: Fearless Concurrency Chapter 17: Object-Oriented Programming Features Chapter 18: Patterns and Matching Chapter 19: Advanced Features Chapter 20: Final Project: Building a Multithreaded Web Server Appendix A: Keywords Appendix B: Operators and Symbols Appendix C: Derivable Traits Appendix D: Useful Development Tools Appendix E: Editions Index
Foreword Preface Acknowledgments Introduction Chapter 1: Getting Started Chapter 2: Programming a Guessing Game Chapter 3: Common Programming Concepts Chapter 4: Understanding Ownership Chapter 5: Using Structs to Structure Related Data Chapter 6: Enums and Pattern Matching Chapter 7: Managing Growing Projects with Packages, Crates, and Modules Chapter 8: Common Collections Chapter 9: Error Handling Chapter 10: Generic Types, Traits, and Lifetimes Chapter 11: Writing Automated Tests Chapter 12: An I/O Project: Building a Command Line Program Chapter 13: Functional Language Features: Iterators and Closures Chapter 14: More About Cargo and Crates.io Chapter 15: Smart Pointers Chapter 16: Fearless Concurrency Chapter 17: Fundamentals of Asynchronous Programming: Async, Await, Futures, and Streams Chapter 18: Object-Oriented Programming Features Chapter 19: Patterns and Matching Chapter 20: Advanced Features Chapter 21: Final Project: Building a Multithreaded Web Server Appendix A: Keywords Appendix B: Operators and Symbols Appendix C: Derivable Traits Appendix D: Useful Development Tools Appendix E: Editions Index
Rezensionen
"The Rust Programming Language has always been, and continues to be, the first place I point anyone looking to learn Rust. It's referred to simply as "The Book", and with good reason -- it's comprehensive and elaborate, yet friendly and thoughtful, and serves as a guide not only to the language itself, but to the principles and mental models that Rust encourages its users to adopt. The 2nd edition is a reflection of the ongoing love for the book in the community, and ensures that it will remain a solid introduction to the best Rust has to offer for years to come." Jon Gjengset, author of Rust for Rustaceans
"The Rust Programming Language, 2nd Edition has been improved, refined, and still remains *the book* to get started with learning Rust. Whether an experienced or a new Rustacean it's an invaluable resource on how Rust works." Michael Gattozzi, Senior Software Engineer at Fastly
"Agreat resource for mastering Rust's fundamentals. Rust is a language that rewards a deep understanding of its features, from ownership rules to pattern matching, and this book is an excellent tool to achieve that. . . . If you're thinking about seriously learning Rust, this book is for you." Adam Vartanian, Engineering Manager at Cord
"From a person who read the first edition front to back, the second edition of The Rust Programming Language met and exceeded my expectations! It's well-written and formatted to help introduce the reader to all the concepts of Rust. . . . Overall, this edition won't disappoint and is an excellent addition to a programmer's personal library." Jared Wolff, Owner, Circuit Dojo LLC
"Verdict: Recommended" Paul Floyd, CVu Magazine…mehr
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826