The book covers key topic areas such as:
- What esports is and similarities and differences to sport
- Game-specific training
- Physiological and psychological consideration for esports athletes
- Social aspects of player performance and the social environment of esports
- Esports coaching and structure of esports performance environments
- Technology and its use in esports
- Safeguarding, cheating, and gambling
This book includes worked examples and case studies to allow immediate implementation into practice for esports athletes and coaches. It summarises the current state of research to inform researchers and identify gaps in knowledge. This book is critical reading for students of esports and related courses. It serves as the first scientific resource designed to provide athletes, coaches, and practitioners with interdisciplinary insights into esports health and performance.
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