29,95 €
29,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
15 °P sammeln
29,95 €
29,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
15 °P sammeln
Als Download kaufen
29,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
15 °P sammeln
Jetzt verschenken
29,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
15 °P sammeln
  • Format: ePub

Navigating between society's moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the martial arts, The Virtual Ninja Manifesto asks whether the figure of the 'virtual ninja' can emerge as an aspirational figure in the twenty-first century.
Engaging with the literature around embodied cognition, Zen philosophy and techno-Orientalism it argues that virtual martial arts can be reconstructed as vehicles for moral cultivation and self-transformation. It argues that the kind of training required to master videogames approximates the kind of
…mehr

  • Geräte: eReader
  • mit Kopierschutz
  • eBook Hilfe
  • Größe: 1.89MB
Produktbeschreibung
Navigating between society's moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the martial arts, The Virtual Ninja Manifesto asks whether the figure of the 'virtual ninja' can emerge as an aspirational figure in the twenty-first century.

Engaging with the literature around embodied cognition, Zen philosophy and techno-Orientalism it argues that virtual martial arts can be reconstructed as vehicles for moral cultivation and self-transformation. It argues that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. Arguing that shift from the actual dojo to a digital dojo represents only a change in the technological means of practice, it offers a new manifesto for gamers to signify their gaming practice. Moving beyond perennial debates about the role of violence in videogames and the manipulation of moral choices in gamic environments it explores the possibility that games promote and assess spiritual development.
Autorenporträt
Chris Goto-Jones is Professor of Philosophy and Dean of Humanities at the University of Victoria. He is also a Professorial Research Fellow of SOAS, University of London.