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Analyzes the perceived status of geek identity as marginalized and threatened at a moment when geek culture is increasingly mainstreamed and brought before mass audiences
Critically assesses the nature of the hero in geek-marketed media, both in spaces marked for science fiction and fantasy and in narratives that seek to reflect geek culture back at itself
Sheds light upon increased attention to hostilities towards women at comic and film conventions, and the continual harassment and threats towards women across geek media who become visible as producers or fans

Produktbeschreibung
Analyzes the perceived status of geek identity as marginalized and threatened at a moment when geek culture is increasingly mainstreamed and brought before mass audiences

Critically assesses the nature of the hero in geek-marketed media, both in spaces marked for science fiction and fantasy and in narratives that seek to reflect geek culture back at itself

Sheds light upon increased attention to hostilities towards women at comic and film conventions, and the continual harassment and threats towards women across geek media who become visible as producers or fans


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Autorenporträt
Anastasia Salter is Assistant Professor of Digital Media at the University of Central Florida, USA. She is author of Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects and What is Your Quest?: From Adventure Games to Interactive Books, and co-author of Flash: Building the Interactive Web.

Bridget Blodgett is Associate Professor of Information Arts and Technologies at the University of Baltimore, USA. Her research involves the use of technology within Internet culture and virtual worlds and the social impacts of virtual and internet culture on offline life.