Through the analysis of different media-literature, cinema, and video games-the chapters revolve around three key ideas: that there are inherently queer styles of using and dealing with time and temporality in culture; that the critical rediscovery of canonical texts and the analysis of largely ignored queer texts and authors allow for a better understanding of queer identities; and, finally, that normative conceptions of time can-and should-be challenged through critical tools that reconceptualize notions of the self around time.
This volume will be of interest to postgraduate students and researchers working close to areas such as queer and gender studies, media and cinema studies, cultural studies, literary theory, comparative literature, game studies, and art history.
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