In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity.
Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture.
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Rodney Jones, City University of Hong Kong, Hong Kong
'James Paul Gee has written an interesting, engaging and, most importantly, widely readable book that should cause us all to think more deeply about how video games communicate.Blending his experience with discourse analysis and video games, Gee's latest work should start a conversation that helps us think more deeply about the media that are increasingly interwoven throughout our lives.This book should be read by all those interested in language, meaning, and video games and I expect it will prompt many quality discussions across traditional disciplinary boundaries.'
Christopher Paul,Association Professor and Chair of the Communication Department, Seattle University, USA.