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Inhaltsangabe
Part One: Conceptual background Chapter 1 - Software engineering with components Chapter 2 - Object concepts Chapter 3 - Introductory case study Chapter 4 - The development process Part Two: The Unified Modelling Language Chapter 5 - Essentials of class models Chapter 6 - More on class models Chapter 7 - Essentials of use case models Chapter 8 - More on use case models Chapter 9 - Essentials of interaction diagrams Chapter 10 - More on interaction diagrams Chapter 11 - Essentials of state and activity diagrams Chapter 12 - More on state diagrams Chapter 13 - Architectural and implementation diagrams Chapter 14 - Packages and models Part Three: Case studies Chapter 15 - CS4 adminstration Chapter 16 - Board games Chapter 17 - Discrete event simulation Part Four: Towards practice Chapter 18 - Reuse: components, patterns Chapter 19 - Product quality: verification, validation, testing Chapter 20 - Process quality: management, teams, QA Bibliography
Part One: Conceptual background Chapter 1 - Software engineering with components Chapter 2 - Object concepts Chapter 3 - Introductory case study Chapter 4 - The development process Part Two: The Unified Modelling Language Chapter 5 - Essentials of class models Chapter 6 - More on class models Chapter 7 - Essentials of use case models Chapter 8 - More on use case models Chapter 9 - Essentials of interaction diagrams Chapter 10 - More on interaction diagrams Chapter 11 - Essentials of state and activity diagrams Chapter 12 - More on state diagrams Chapter 13 - Architectural and implementation diagrams Chapter 14 - Packages and models Part Three: Case studies Chapter 15 - CS4 adminstration Chapter 16 - Board games Chapter 17 - Discrete event simulation Part Four: Towards practice Chapter 18 - Reuse: components, patterns Chapter 19 - Product quality: verification, validation, testing Chapter 20 - Process quality: management, teams, QA Bibliography
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