What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game's design can reveal about the nature of agency and videogame aesthetics.
This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.
The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Dr Nick Webber, Associate Professor in Media, Birmingham City University, UK
Bettina Bódi's Videogames and Agency is a unique and indispensable book for scholars, students, and game designers. By considering agency as an affordance of videogames that is firmly rooted in their developers' design ethos, Bódi ties together theoretical perspectives and industry practices of agency. Thoroughly researched, yet immensely readable, the book gives a much needed introduction to a central issue in the study of video games.
Hans-Joachim Backe, Associate Professor, Center for Digital Play, ITU Copenhagen, Denmark








