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  • Format: ePub

Prevalent in animation movies and interactive games, subdivision methods allow users to design and implement simple but efficient schemes for rendering curves and surfaces. Adding to the current subdivision toolbox, Wavelet Subdivision Methods: GEMS for Rendering Curves and Surfaces introduces geometry editing and manipulation schemes (GEMS) and co

Produktbeschreibung
Prevalent in animation movies and interactive games, subdivision methods allow users to design and implement simple but efficient schemes for rendering curves and surfaces. Adding to the current subdivision toolbox, Wavelet Subdivision Methods: GEMS for Rendering Curves and Surfaces introduces geometry editing and manipulation schemes (GEMS) and co

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Autorenporträt
Charles Chui is a Curators' Professor in the Department of Mathematics and Computer Science at the University of Missouri in St. Louis, and a consulting professor of statistics at Stanford University in California. Dr. Chui's research interests encompass applied and computational mathematics, with an emphasis on splines, wavelets, mathematics of imaging, and fast algorithms.

Johan de Villiers is a professor in the Department of Mathematical Sciences, Mathematics Division at Stellenbosch University in South Africa. Dr. de Villiers's research interests include computational mathematics, with an emphasis on wavelet and subdivision analysis.