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Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as…mehr
Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games , roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.
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Autorenporträt
Jane Draycott is Lecturer in Ancient History at the University of Glasgow, UK. Kate Cook is Associate Lecturer in Classics at the University of St Andrews, UK.
Inhaltsangabe
Introduction (Jane Draycott University of Glasgow UK and Kate Cook Durham University UK) Part One 1. Playable Girls in Ancient Worlds: Athena (1986) Opens the Door (Dunstan Lowe University of Kent UK) 2. A Historical Overview of Women in Ancient-Period Video Games (Jordy Orellana Figueroa Eberhard Karls University of Tübingen Germany) 3. Dangerous Defaults: Demographics and Identities Within and Without Video Games (Marcie Persyn University of Pittsburg USA) Part Two 4. The Maiden the Mother and the Monster: The Monstrous-Feminine in Historical and Archaeological Video Games (Dan Goad Independent Scholar UK) 5. Bringing Down the Divine Patriarchy through Deicide in Apotheon (2015) (Amy Norgard Truman State University USA) 6. Argonautic Women? Gender and Heroic Status in Rise of the Argonauts (Sophie Ngan Durham University UK) 7. Good Riddance: Refiguring Eurydice in Supergiant's Hades (Kira Jones Emory University USA) 8. Reception and Representation of Greco-Roman Goddesses in Smite: Battleground of the Gods (Katherine Beydler University of Michigan USA) 9. Aphrodite A Caricature of Female Sexuality (Olivia Ciaccia University of Bristol UK) Part Three 10. Violence against Women in Classical Video Games (Hannah-Marie Chidwick University of Bristol UK) 11. Playing Cleopatra in Assassin's Creed Origins (Jane Draycott University of Glasgow UK) 12. Playing Salammbô? Orientalism Gender and Gaming with the Punic World (Andrew Dufton University of Edinburgh UK) 13. Kassandra's Odyssey (Richard Cole University of Bristol UK) 14. 'We Do What we Must to Survive': Prostitution and Power in Assassin's Creed Odyssey' (Roz Tuplin GameLondon UK) 15. 'It's the Most Freedom a Woman can Have': Gender Genre and Agency in Choices: A Courtesan of Rome (Kate Cook Durham University UK) Notes Bibliography Index
Introduction (Jane Draycott University of Glasgow UK and Kate Cook Durham University UK) Part One 1. Playable Girls in Ancient Worlds: Athena (1986) Opens the Door (Dunstan Lowe University of Kent UK) 2. A Historical Overview of Women in Ancient-Period Video Games (Jordy Orellana Figueroa Eberhard Karls University of Tübingen Germany) 3. Dangerous Defaults: Demographics and Identities Within and Without Video Games (Marcie Persyn University of Pittsburg USA) Part Two 4. The Maiden the Mother and the Monster: The Monstrous-Feminine in Historical and Archaeological Video Games (Dan Goad Independent Scholar UK) 5. Bringing Down the Divine Patriarchy through Deicide in Apotheon (2015) (Amy Norgard Truman State University USA) 6. Argonautic Women? Gender and Heroic Status in Rise of the Argonauts (Sophie Ngan Durham University UK) 7. Good Riddance: Refiguring Eurydice in Supergiant's Hades (Kira Jones Emory University USA) 8. Reception and Representation of Greco-Roman Goddesses in Smite: Battleground of the Gods (Katherine Beydler University of Michigan USA) 9. Aphrodite A Caricature of Female Sexuality (Olivia Ciaccia University of Bristol UK) Part Three 10. Violence against Women in Classical Video Games (Hannah-Marie Chidwick University of Bristol UK) 11. Playing Cleopatra in Assassin's Creed Origins (Jane Draycott University of Glasgow UK) 12. Playing Salammbô? Orientalism Gender and Gaming with the Punic World (Andrew Dufton University of Edinburgh UK) 13. Kassandra's Odyssey (Richard Cole University of Bristol UK) 14. 'We Do What we Must to Survive': Prostitution and Power in Assassin's Creed Odyssey' (Roz Tuplin GameLondon UK) 15. 'It's the Most Freedom a Woman can Have': Gender Genre and Agency in Choices: A Courtesan of Rome (Kate Cook Durham University UK) Notes Bibliography Index
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