Exploring the creative opportunities opened up by ICT in the modern classroom, this text presents an authoritative survey of ICT's impact upon core teaching functions, and draws from the experiences of leading practitioners in the field.
Exploring the creative opportunities opened up by ICT in the modern classroom, this text presents an authoritative survey of ICT's impact upon core teaching functions, and draws from the experiences of leading practitioners in the field.
Dr Som Naidu is Associate Professor and Head of Research and Evaluation in the Department of Teaching, Learning and Research Support at the University of Melbourne, Australia. A respected figure in the field of open, flexible and distance education, he is an award-winning researcher and practitioner in online teaching and learning who has been published widely. His work has won awards from the International Society for Performance Improvement and the Open and Distance Learning Association of Australia. He is editor of the T&F journal Distance Education.
Inhaltsangabe
Introduction Part I Content Representation 1 Model facilitated learning 2 Implicit theories of learning and change: their role in the development of e-learning environments for higher education 3 Designing graphical, interactive simulations to model scientific problem solving 4 Optimising domain knowledge representation with multimedia objects Part II Activation of Learning 5 Using interactive video-based multimedia to scaffold learning in teacher education 6 Using authentic patient encounters to engage in medical students in a problem-based learning curriculum 7 Virtual learning in cultural studies: matching subject content and instructional delivery 8 Replicating practice complexities-multimedia innovation in social work education Part III Providing socialization support 9 Technology and second language learning through socialization 10 Developing social Prescence in online course discussions 11 Socialisation through CMC in differently structured environments 12 Collaboration and community through simulation/role-play Part IV Assessment of learning outcomes 13 Broadening assessment strategies with information technology 14 Applying assessment principles and expanding the focus of assessment to enhance learning online 15 The use of online assessment in stimulating a deeper approach to learning 16 Cognitive apprenticeship learning-ensuring far transfer of knowledge through computer-based assessment Part V Providing Feedback 17 A feedback model and successful e-learning
Introduction Part I Content Representation 1 Model facilitated learning 2 Implicit theories of learning and change: their role in the development of e-learning environments for higher education 3 Designing graphical, interactive simulations to model scientific problem solving 4 Optimising domain knowledge representation with multimedia objects Part II Activation of Learning 5 Using interactive video-based multimedia to scaffold learning in teacher education 6 Using authentic patient encounters to engage in medical students in a problem-based learning curriculum 7 Virtual learning in cultural studies: matching subject content and instructional delivery 8 Replicating practice complexities-multimedia innovation in social work education Part III Providing socialization support 9 Technology and second language learning through socialization 10 Developing social Prescence in online course discussions 11 Socialisation through CMC in differently structured environments 12 Collaboration and community through simulation/role-play Part IV Assessment of learning outcomes 13 Broadening assessment strategies with information technology 14 Applying assessment principles and expanding the focus of assessment to enhance learning online 15 The use of online assessment in stimulating a deeper approach to learning 16 Cognitive apprenticeship learning-ensuring far transfer of knowledge through computer-based assessment Part V Providing Feedback 17 A feedback model and successful e-learning
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